Hi Paul, I hear you’ve been doing interviews all day. You must be exhausted?
Yeah, I’m feeling a bit frazzled. But don’t worry, I’ll de-frazzle myself.
I’ll try to ask really scintillating questions.
Good.
But first, how did you come to write a song for the video game Destiny (1)?
They approached me though my manager. I spoke to the game studio’s
composer, Marty O’Donnell, and he asked if I fancied contributing to the
soundtrack of a new video game. I didn’t know anything about it, but he
showed me some concept art, and I got intrigued. He said they’d like a
song, and perhaps some collaboration on the score. I ended up sending
him some musical phrases that I thought would be appropriate for the
epic nature of the game. I was thinking of it as a blockbuster movie.
The nearest I’d ever done was Live and Let Die (2),
which was a little bit unusual, but I enjoyed the experience. This was
just as intriguing. I liked the idea that there would be a whole bunch
of people who would hear my music who wouldn’t normally hear it. I just
thought, “Oh, I’ll give it a go.”
Do you play video games?
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My grandchildren do (3). I’m the guy who comes up and says “Give me a go” and gets killed instantly, then hands the controller back.
Sounds like you have all the qualifications for a games journalist.
No. There are other things I like to do in my spare time. I’m just … I’m just not a gamer.
Fair enough. But you enjoyed the experience of working with
games. Is this something you may do again? They are the way that a lot
of people experience culture now.
Yeah, the thing about this was, it was the first time I’d done
anything like it. It was pretty special. If something just as intriguing
came up, I’d give it a go. Who knows?
But you’ve always been interested in the combination of music
and technology, haven’t you? Your experiments with tape loops (4), for
example. And I’ve just bought McCartney II on vinyl, which sounds a lot
like a game soundtrack in places – very synthesised, but also really
melodic.
Yes, and I wondered if that would be the route that Marty was going
to take. But in fact, he took a much more traditional cinematic
approach. I did send him a few tape loops though, which he incorporated
into a couple of his pieces. I thought that would differentiate the
score from other games. When you make a tape loop, it’s a very original
sound; it’s nothing you can get off a synth. It’s all about exploring
the accidental. I’ve always been interested in that kind of stuff.
Playing around and experimenting is important – it keeps your more
mainstream stuff fresh. You don’t get bored.
I believe it was John Cage who inspired you to experiment with tape loops. Do you still listen to experimental music these days?
I listen to a lot of different music, whatever comes along. I’m just
as happy listening to Bach as I am to electronic music, or Irish folk
music, or, say, Ed Sheeran. I’ve always had that interest in
experimenting; it’s important that your idea of music doesn’t just go
down one route.
Have you got a consistent approach to songwriting, though? Do
you have a method that’s always stayed the same throughout your career?
I do actually, I’ve only just noticed. It’s nothing you really think
about, but if I analyse it, I think, yes, I do. I sort of cast around
for ideas, I think about stuff. It may be a title I like, or a phrase. I
sit down, normally with a guitar, sometimes a piano, and just start
noodling around. I try to find something that interests me to get me
started. Then, how we always used to do it is how I do it now. I just
follow the trail. I think, “OK, if we said that in the first line, what
will the second line be? Will it continue the theme, or will it just
jump off?” It’s a process of following your instincts.
So it’s much more about letting an idea evolve rather than obsessing over structure?
Yes, instinct is the way I do it. If there’s a bad lyric I’ll
instinctively know it, but then I’ll bypass it and go on and finish the
song, and then go, “OK Paul, come on, you’ve really got to fix that.”
There is a process involved that hasn’t altered much over the years. But
sometimes, working with young producers, they have another way to do
it. I worked with Paul Epworth
on the last album, and his style is very much to just make something up
out of thin air. I enjoyed that, but I’ve still got to do the
popular-song process on it.
A lot of the young people who will listen to the Destiny song
probably consume music through services like Spotify – they don’t buy
albums any more, they download tracks. What do you think about that? I
mean, my sons will probably never hear the last four tracks of Abbey
Road in the correct way – unless I force them to listen to my record
collection.
Yeah, I do think about that. In an ideal world, they listen to what
you’ve recorded in the way that you have presented it. But it’s their
choice. If they want to read a novel and not finish it, that’s their
choice, not mine. I’d just be pleased they were reading it. It’s all
changed so drastically. A lot of kids listen to music on their
smartphones through these tiny little speakers. I’m pulling my hair out
thinking, “Argh, I spent hours making that high-fidelity sound! Get a
decent set of headphones! Please!”
They don’t seem to care about sound quality these days, Paul.
They don’t, do they? My grandkids don’t. But then the tinniest little
noise can be exciting. Things change. Maybe when they get older,
they’ll get into vinyl and become more sophisticated. But for me, at
least they’re hearing what I’m doing, in some form or another. I mean,
I’ve come through vinyl, tape cassettes, CDs, digital downloads … all
along, the constant was that a song is required. The delivery system
isn’t important. For me, I’d love people to be listening to the music in
the most perfect way, so they can experience exactly what we made in
the studio. But then it’s the difference between looking at a painting
in a gallery and looking at a postcard of it – there’s still something
good about that postcard.
And a lot of modern artists still mention your work as an inspiration (5). Tomorrow Never Knows has had a huge influence on electronic music. Is that gratifying to you?
It’s great. At the time, we knew what we were doing was special. At
that point we’d stopped touring in order to concentrate on recording. We
were on fire, we had so many new ideas. The drum sound on Tomorrow
Never Knows is just classic. And the tape-loop solo – it was just
something I was trying out at the time. It was very exciting to just
come in with this plastic bag of tapes and set them all up in the studio
and then mix them all on to the track. So it’s not a surprise really
that people cite that track as inspiration. We knew it was interesting.
We ... we just felt it.
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